You can also imbue the weapon with any one weapon special ability with an equivalent enhancement bonus less than or equal to your maximum bonus by reducing the granted enhancement bonus by the appropriate amount. Occultist.net shares information on magic, witchcraft and alternative spirituality.Readers will also find plenty of valuable book reviews and courses which may prove to be helpful for obtaining greater knowledge. This otherwise functions as teleport. Resonant Power(s): Each time the occultist invests mental focus into a transmutation implement, the implement grants the following resonant power. What Secrets Does the Occultist Hide? This effect lasts for 1 round per occultist level you possess. As a standard action, you can expend 1 point of mental focus to create a minor figment. As a standard action, you can expend 3 points of psychic focus to create a 5-foot-radius ward centered on you for 1 round per occultist level. (If the bearer already has darkvision, the implement increases the range of the darkvision by 30 feet.) This area has a maximum radius of 10 feet + 5 feet per occultist level you possess. | Dungeon World SRD Illusion implements allow the occultist to distort the senses and cloak creatures from sight. Check out our other SRD sites! Enchantment implements allow the occultist to befuddle the mind and charm his foes. A successful Reflex save negates this entombment. Implement School illusion; Implement mask; Opposition School conjuration. Divination Implements: Book, crystal ball, goggles, harrow deck, headband, lenses, planchette. You must be at least 3rd level to select this focus power. As a standard action, you can expend 1 point of mental focus and touch a creature to alter its size. Resonant Power(s): Each time the occultist invests mental focus into a conjuration implement, the implement grants the following resonant power. Treat this as a familiar, using your occultist level as your wizard level to determine its powers and abilities. The implement’s wearer gains a +1 competence bonus on all Charisma-based skill checks and ability checks for every 2 points of mental focus invested in the implement, to a maximum bonus of 1 + 1 for every 4 occultist levels you possess. This increases your land speed by 30 feet for 1 minute. A creature can’t be under the effects of more than one psychic curse at a time. Transmutation implements can alter the properties of both objects and creatures. If the occultist is 7th level or higher and stores at least 9 points of mental focus in it, the implement also grants the effects of see invisibility. The energy ward lasts for 1 round per occultist level. Any attempt to force the ward against an undead creature immediately ends the effect. The mind eye sees as your eyes see, including any additional senses you possess (such as darkvision or see invisibility). If you remain stationary, in subsequent rounds you can concentrate on this area as though concentrating on a spell by expending 1 additional mental focus each round. Whether or not the saving throw is successful, the creature can’t be the target of this focus power again for 1 day. As a standard action, you can expend 1 point of mental focus to hide your appearance behind an illusion, as disguise self. This doesn’t cause the creature to fall prone, but it does drop whatever it is holding. | OGN Articles Thaumaturgic Circle: As magic circle, but affecting a non-alignment subtype or outsider race. As a standard action, you can make a melee touch attack and expend 1 point of mental focus to cause the flesh of a living creature to rot and wither. Focus Powers: In addition to gaining the base focus power, occultists who learn to use illusion implements can select from the following focus powers when choosing the powers gained from their focus powers class feature. An occultist can use a sacred implement even if he doesn’t worship the associated god. Affected creatures can attempt a Will save to reduce the duration to just 1 round. You must be at least 5th level to select this focus power. The creature can attempt a Will save to negate this effect. Product Identity: ... Occultist Occultists draw their power from the emotions and psychic residue others You must be at least 3rd level to select this focus power. You gain a circumstance bonus on Disguise checks equal to your occultist level + 10, but only to look like the creature touched. | GumshoeSRD The target must be within 30 feet of you, and it can attempt a Will saving throw to negate the effect. This globe is 10 feet in diameter and cancels any spell effect that is cast into or through its area. Outsiders and divine servants leave especially lasting impressions when they interact with the Material Plane, and many occultists seek out the resulting sacred implements to augment their existing powers. If you are at least 5th level, you can direct the light matrix to make a melee touch attack against one foe within 30 feet. These implements, which are always a specific type of object associated with the related divine power, allow occultists to tap the deity's divine magic even if they do not worship it. Creatures not native to the plane that you are currently on take a –4 penalty on attacks against you, and you receive a +4 circumstance bonus on saving throws against the spells, spell-like abilities, and supernatural abilities of such creatures. As a standard action, you can expend 1 point of mental focus to raise a single humanskeleton or humanzombie from the ground to serve you for 10 minutes per occultist level you possess or until it is destroyed, whichever comes first. This wall is 10 feet high and 1 foot thick. | Fudge SRD An Occultist only has access to the spells of his chosen implement schools and can only cast 1 spell of each level of that school as chosen. At 13th level, when you take an immediate action to restore your servant, it splits into two servants. A spellcaster who bears the implement can add the implement as an additional focus component for any of his damaging evocation spells that have an instantaneous duration or focus powers with an instantaneous duration. You can use this ability whenever you are the target of an attack or are required to attempt a saving throw against a special ability, spell, or trap. Abjuration implements are objects associated with protection and wards. The implement grants a +1 insight bonus on Perception checks per 2 points of mental focus stored in it, to a maximum bonus equal to the occultist’s level. If you are at least 5th level, the mount’s base land speed increases by 20 feet. As a standard action, you can expend 1 point of mental focus to create a cloud of fog. If he does so, he can create an additional number of HD of undead equal to the additional HD the implement allows him to control (apply this effect after doubling the HD of undead for desecrate, if applicable). You must be at least 9th level to select this focus power. Base Focus Power: All occultists who learn to use evocation implements gain the following focus power. You must be at least 5th level to select this focus power. This effect lasts for 1 round per occultist level you possess. You can ask one question, but that question must be tied in some way to the object, such as the nature of its power, the identity of the creature that last possessed it, or even where the object was when a certain event took place. | d20 Anime SRD The creature receives a morale bonus on attack rolls equal to 1 + 1 for every 6 occultist levels you possess (to a maximum bonus of +4 at 18th level). 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